(note, I also changed the exe properties as you did, before doing the following stuff)Ĭ:\Users\Username\AppData\Roaming\Black Sea Studios\Knights Of Honor I just wanted a more actively conquering/defending AI for the mid and late game :[ĭunno if I give it another try with Menssie's eco and military. Further, a few new units were added and some countries names and unit pools changed.īut this combination suffers from the description bugs Hospitaller mentioned, and I got overrun every time after building 2-3 buildings since everybody refuses to trade or act somehow cooperative and sends out (cheated?) masses of units to fight everybody and their mothers.ĭoes the hardcore mode only effect "hard", or does it add to every difficulty? Seems quite broken. and basically got the "Dusk of glory" buildings, which I can't recommend (OP stats, highly inbalancing for the early game if you happen to start with one in a city). So I changed to the exact opposite combination of mods. I liked the changes (mainly the new buildings and changed cost of units), but the AI still sucked too hard to make the mid to late game worthwhile. "I suggest using Menssie's Economy with Ultimate Edition Military Expansion." I played the base game on hard, and went with the combination as recommended on the summary page: For military, both offer the same number multipliers for troops (x2, x5, etc.) and for economy, both offer an optional "hardcore mode". You seem to get the option to choose exclusively from 2 different mods each for military and economy. Rescue the lost villagers and bring them back to The Guild for a reward.Can anyone comment on how the installation options affect the game? I know it's described at the summary page on moddb, but I don't really understand it: I recommend you watch PaulSoaresJr's videos on the original ToK.Ī mysterious portal from the other world where the reficules reside.Ī village ravaged by the reficules. A great guild will spawn before you - enter and speak to the guild master and sign the contract to begin! Make sure to speak to all the NPCs to get an idea of what to do. Q: What versions will it be for? A: As only a few people are working on it, only 1.16+ and Fabric will be supported.Ĭreate a new world and enter the name you wish to use. However, in the future you will be able to. Q: Where can I donate? A: Currently you cannot donate simply because I have not set anything up. Q: Will you be adding more to the mod? A: Yes, we will be adding more to the mod. Clone the repository and make a pull request. Q: How can I help? A: To see what needs help with, check out the open issues. As such, this is going to take quite a while! Contributions are extremely welcome. Q: Who is working on it? A: There are only a few people working on this. Please note the player's kingdom is not done yet! Any help in achieving this is appreciated. This version of Tale of Kingdoms has support for dedicated Minecraft servers. Other than English, the following languages are supported: General discussion/other questions can be done on our forum.īugs, issues, and similar should be reported on our issue tracker. If you have a question, you should join our Discord. You can find our discord at and our website at. Please note that this mod is a complete recode unlike previous Tale of Kingdoms versions. Prove to the Guildmaster that you are worthy. This is the cumulative effort of nearly 3 years of work and thousands of hours put into the mod from just a few people!Įnter a dangerous realm of knights and honour, fight your way through the hordes of evil and forge your very own kingdom under your reign. Content seen is based on original versions. Tale of Kingdoms: A new Conquest is a revival of the Tale of Kingdoms mod for 1.16+. Please join if you are interested in helping. Please do not ask for Forge ports - however, Forge is being worked on in our Discord. This is still under heavy development and some features may not be implemented yet, such as the player's kingdom. The player's kingdom is currently in development.
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